History

Persha Studia was founded in 2000 by 15 leading professionals in software development, graphic design, and management. 

Initially, Persha Studia was focused on delivering various projects outsourced from prominent western studios and publishers, including DICE, Electronic Arts, Codemasters, Midway, Sega, and Disney Interactive. Persha Studia was valued for its team of talented graphic designers who not only skillfully modelled game characters and locations, but also created full motion videos using animation and computer graphics.

2004 was a big year for the company as it signed a contract with Midway to provide graphics for the Gauntlet: Seven Sorrows game. The team worked closely with renowned game developer John Romero, who led the project, and their art department was responsible for creating all graphics for the game, including models of over 250 characters.

In 2005, the studio opened a Computer Graphics Academy. In 6 years from its founding the Academy has welcomed thousands of successful designers and artists. Some of them continued their careers at Persha Studia, while others went on to successfully develop games in other parts of the world.

As their reputation for excellence grew, Persha Studia started to receive more and more contracts from world-renowned companies, and as a result the team increased to 90 people. The number later grew up to 168 employees, as a new mobile department was established in 2006. At the time, the team was supporting existing and new titles for Microsoft Xbox, Nintendo DS and Wii, Sony PlayStation Portable, and other platforms. Sega’s arcade-style flight game After Burner II was just one of many exciting projects Persha Studia was engaged in.

Between 2007–2011 the company oversaw a number of important projects: Overlord II (Xbox 360), EA Hasbro Family Game Night II (DS), Jojo’s Fashion Show: World Tour (PC), EA Sports Active 2 (Wii/PS3), EA NHL 11 (PS3/Xbox 360), Sims 3, and Medal of Honor: Airborne. Many of the games based on Hollywood blockbusters like Pirates of the Caribbean: The Legend of Jack Sparrow by Bethesda Softworks were also developed in collaboration with Persha Studia.

Persha Studia was also involved in the development of a popular game engine Unreal Engine 3 and numerous well-known gaming titles for PCs and consoles, including EA Sims, Need for Speed, Battlefield, and the Overlord franchise from Triumph Studios.

In 2008, the studio entered the casual games market and for over three years delivered a number of projects for large publishers, among them - Big Fish Games and EA Pogo.

In 2010, Persha Studia began its collaboration with Wargaming on 3D models for the French line of vehicles in World of Tanks. The results were so impressive that Wargaming invited the studio to become part of its family with the offer of a long-term strategic partnership.

In the spring of 2011, developers used the World of Tanks engine to create an air battle game which later turned into World of Warplanes, the second installment in the ‘World of…’ series, a key project for the Persha Studia.

Persha Studia continues to grow. With over 550 people now working on its projects, including World of Warplanes and World of Tanks: Generals, the team is willing to deliver new gaming experiences.